Weekly Update #32 - Ambush Animation Redo & Other Things
I changed Egor's weapon and the whole weapon class that he used, "Glaives" into a "Staff/Stave" because I had to accept the fact that him learning how to use "specifically a glaive" doesn't make sense. Glaives are polearms with hooks for removing shields, and shields aren't really a common thing.
Narratively speaking, he needs to know how to use a polearm, as it is recommended to learn sword fighting before understanding how to use a polearm. That is important due to how in one of the flashbacks I'll make, Egor teaches Delu how to fight in multiple martial arts and a rapier-based HEMA (Historical European martial arts), as Delu uses a lightsaber in present day.
I'll be working on both battle animations and flashbacks now, so look forward to seeing them this week onwards.
Last week had no upload, sorry, I had to finish the project discussion video in my YT. Which is this.
Get The Shudderfly Archive
The Shudderfly Archive
Partake in a Hidden War between Masterminds.
Status | In development |
Author | Kiyopawn |
Genre | Adventure, Role Playing |
Tags | 2D, Action-Adventure, No AI, RPG Maker, Sci-fi, Singleplayer, Turn-based, Turn-Based Combat |
More posts
- Weekly Update #73 - Revised Fullscreen Arts2 days ago
- Weekly Update #72 - New Girl's Night Illustration10 days ago
- Weekly Update #71 - Workin' on Illustrations17 days ago
- Weekly Update #70.5 - New BIG Dev Log25 days ago
- Weekly Update #70 - VERSION 0.8.1 AVAILABLE29 days ago
- Weekly Update #69 (nice) - ALL's LEFT IS PLAYTESTING for next build34 days ago
- Weekly Update #68 - Almost There...43 days ago
- Weekly Update #67 - New Illus. & the Progress I've done53 days ago
- Weekly Update #66 - SOMEWHAT MAJOR DEVLOG62 days ago
- Weekly Update #65 - Most Stuff for the next build done but...69 days ago
Leave a comment
Log in with itch.io to leave a comment.