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The Shudderfly archive is an archive of previous major versions of my passion project, "Shudderfly". The game is made in RPGMaker MV, and has a movement system derivative of LISA: The Painful's. It does not take LISA: The Painful as it's main inspiration, but takes a few game design decisions from it. Though the art, the themes, and everything else are still distinctly very adult.

The setting of the world revolves around slavery, drugs, with some weird powers and shit, while the premise of the story more or less is that:

"Humanity has returned to the surface after years of living underground after an incident known as 'The Great Mutation' where colossal humanoid monsters called 'fleshiis' are seen everywhere and shit. Returning to the surface, roughly like 50 years after, some fleshiis are being spotted again nationwide. A mysterious mf by the name of Egor with connections to multiple powerful people decide to aid in stopping the nationwide crisis."

Across the versions, the idea of the story more or less stayed the same but the writing itself and characters drastically change across the versions. I thought that it'd be interesting for those who wants to see for themselves what the older versions of the game were like, to see it. I'm currently working on the new build which is different from all others as I've remade it from the ground up once again.

Yes, I've remade the game from the ground up roughly 4 times now. This current rebuild was because I realize I was to worried about the quality of the gameplay and game design that I never properly gave space for the story.

There have been other projects of this game, that are waaaay older. All of the ones here are just the ones that were "exported" meaning, they were in some way a playable experience on their own.




The first version of the game to be uploaded online, the story is drastically different to what it is now but the gameplay of this build is rather unique to almost all others. Featuring battle animations. In this first build of the game, I made my music with Chrome Music Lab.



This is a more enhanced version of version 0.1.0, the main difference is that I added more fullscreen art and a couple more bug fixes. I recommend playing this build if you've played 0.5.6 and 0.2.1 already. This is an inferior version of 0.2.1, HOWEVER, it's battle system being unique to all other versions after this makes this a different experience.



I revamped the games art, almost ALL art is new. I am surprised actually at how drastic my skills in art has improved from Version 0.1.1 to this Version. This version's itch.io page is still viewable, it's here if you want to see it.

The battle system from here on out is different compared to 0.1.1, so this is pretty much a combination of the future builds with the build of 0.1.1. If you've player 0.5.6 already, I recommend this build since it's a unique experience on it's own.

I thought I backed up everything, but it seems I didn't as I couldn't find a back up of the trailer that this version had. So that's sad.



I have once again revamped all of the games art, and rebuilt everything from the ground up. 

The name of the game has then changed to Eistrofolk: Tight Lipped. The art of the game is much more saturated and at this point, I've become stricter with choosing the colors I use with my backgrounds.

I didn't have time to make new battle animations or full screen art so you won't be seeing much anymore from here on out as I sort of prioritized the gameplay over the little things.

In this build of the game, I started to make the music of my game with the FL Studio demo as I was inspired from LISA: The Painful's developer who did the same. 

There technically was a build between1 and 2, but we don't talk about that.

Boasts an new Intro Sequence.



I have ONCE AGAIN, remade majority of the game's art. In regards to visuals, from here on out, this is more or less the established art style of my backgrounds and characters. I am very proud of what the backgrounds look like here.



This has more improved art from Version 0.3.6, and a bit of a new chapter introducing more party members. More fleshii types, more Status Ailments, and some new terrain gimmick. Some party members have new designs.

Boasts a new Intro Sequence than from the previous versions.



Features customizable gameplay, allowing the player to limit their saves, disable inns, and pick-uppable items. The hardest difficulty is very homophobic but it is possible, so beware and enjoy.

This build is the latest build to be fully released. This is also the build I recommend to anyone who doesn't know anything about the game, to play.

(Disclaimer: When playing "Homophobic" difficulty, the bonus that says "More content and Party Members", that's a lie, I wasn't able to add more content or more party members "yet". So uhh, sorry for the misleading bonus.)



This is the latest complete build of the game, but is still vastly different to the one I am currently developing. Asides from my art skill drastically haven gotten better between the builds, the next build, which I'll call 0.7.X, there have been reworks to progression and the battle system, and of course… the best narrative content in all versions by far.

That being said, 0.6.5, is a great build in and of itself as well. The version 0.6.5 has it's difficulty modifiers greatly change how you play the game in a way I was able to fine tune myself, and introduces how I now do the progression of the game with each sub-area having the game FORCE you to use new strategies.

The downloads for 0.6.5 is separate per OS type, because they're individually bigger than the previous version and I can't make the 3 of them combined less than 1GB.

(Shoutout to Pwnks#3820 for being the first person and only person I'm aware of to complete this build's normal difficulty, and reach the end of the build in general.)



I genuinely think, what this build adds onto the game, is amazing.... Not only has my art skills drastically improved, but so has so many things in the game.


You can closely follow development on my youtube channel. I update  it roughly once a week, whether or not or.... you can just follow this page, which I will too begin to update once a week until the first version of build 3.

Updated 4 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorKiyopawn
GenreAdventure
TagsAction-Adventure, Fantasy, RPG Maker, Singleplayer, Surreal, Turn-based

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Click download now to get access to the following files:

Eistrofolk Windows 0.6.5.zip 772 MB
Eistrofolk MacOSX 0.6.5.zip 903 MB
Eistrofolk Linux 0.6.5.zip 780 MB
Version 0.5.6.zip 457 MB
Version 0.4.7.zip
Version 0.3.6.zip 401 MB
Version 0.3.1.zip 400 MB
Version 0.2.1.zip 306 MB
Version 0.1.1.zip 369 MB
Version 0.1.0.zip 367 MB

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