Weekly Update #4 - BUILD 0.6.0, SEEKING PLAYTESTERS


I. To Newcomers 

To the people who are new as I'd have brought the awareness of this build online, the download links are below and I'd love to hear feedback in the "#feedback" channel. I have full faith in my game design capabilities, I hope I can impress anyone new who comes in. To reiterate to those who don't know, the main core of this game's game design is that "I wanted to make a turn based RPG where MOST THINGS that people don't like about turn-based RPGs don't exist."

Random encounters? = GONE.

Grinding? = No option to do so making experience and resources tight.

Press A to win? = There is no basic attack button, it's ALL about managing skill usage.

Wait 3 hours before the game gets fun? = IMMEDIATELY before the first battle that isn't the tutorial, there is a SHIT TON of things the player can do without it being overwhelming. My ideal game is a game that rewards the player for doing something fun, and not rewarding the player for repetitive tasks where they wouldn't know how to gauge when to stop. Sure, some battles are similar to others, but there are limited battles so you have to pick which to take at a time.


 II. This Isn't the Perfect Demo yet

I mentioned in one of the Dev Logs, that 0.6.0 would be the perfect demo, and I'm  but the build so far after some playtesting and balancing had been done. It's tight, and I feel like I deprived you guys of stuff. I don't know where I mentioned it, but I did reset development from scratch and that's the reason why I refused to make a dev log. I wanted to get this build out since 2 days ago, but my internet was abysmal for a while... and the file size of this build compared to the previous, 0.5.6, has a large difference. This is but 1/3rd of the Perfect Demo.

 In regards to the Windows Version for example:

0.5.6 has a file size of:  211 MB when unzipped.

0.6.0, this build, has a file size of: 894 MB when unzipped.

 

III. Features

 -As for the difficulty, this definitely is the hardest version. It is however, FULLY fair.

-The hardest difficulty, "homophobic" has limited saves, no inns, and no revival items, meaning when a party member dies, it's basically permadeath. I playtested on (almost) the hardest difficulty except I didn't play with limited saves, and I went fucking insane with some battles.

-Resources are extremely tight, the value of certain objects increase and decrease gradually as you level up so in your 2nd playthrough, you'd know the quirks of the economy and play differently.

-There will be a drastic difference in how you approach the game when playing for the first and 2nd time due to multiple factors.

-As the game goes on, I've balanced things to make sure that opponents will begin to counter previously effective strategies as the player will be FORCED to not feel lax.

-I've removed healing and revival skills, so healing is scarce and needs to be managed with items. HOWEVER, party members that would be healers can give an ailment during battle that can double healing that party members receive, so healers have a new purpose to them. -I've added a couple new tracks, I really like the new theme for the Crockheads.

 -There are some platforming challenges, I did some in version 0.2.1 and I decided to take my old ideas and repurpose them. They can fuck you up, but it's still early game so I put a save before a major platforming challenge.

-A SKIP CUTSCENE BUTTON, wow, revolutionary for RPGs, why don't more games have them? -There are still no battle animations but that's not the biggest problem.

Here's a GIF showcasing some parts. The gif is too big for itch.io.

IV. Download for Playtesters
-Go to the Discord for the Download Link, if you're willing to do that, that means you really want to try it out. That way, I can hopefully receive your input as you went out of your way to join the discord.

https://discord.gg/ahveuXyFM
(INVITE LINK EXPIRES IN 30 DAYS BECAUSE DISCORD IS NOW BECOMING PAY TO WIN, IF IT EXPIRES, JUST TELL ME AND I'LL REFRESH THIS.)

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