You must be 18+ to view this content
The Shudderfly Archive may contain content you must be 18+ to view.
Are you 18 years of age or older?

The Shudderfly Archive
A downloadable game for Windows, macOS, and Linux

"Shudderfly", is my passion project. I planned it to be a series of games, namely 3 games, but I could settle for 2, and I am currently working on the first one. The gameplay is derivative of LISA: The Painful but the story and themes are very different. It's not as dark or as grim as LISA, but it is very adult still.
A world revolving slavery, drugs, with some weird powers and shit. The premise of the story more or less is that:
"Humanity has returned to the surface after years of living underground after an incident known as 'The Great Mutation' where colossal humanoid monsters called 'fleshiis' are seen everywhere and shit. Returning to the surface, roughly like 50 years after, some fleshiis are being spotted again nationwide. A mysterious mf by the name of Egor with connections to multiple powerful people decide to aid in stopping the nationwide crisis."
Across the versions, the idea of the story more or less stayed the same but the writing itself and characters drastically change across the versions. I thought that it'd be interesting for those who wants to see for themselves what the older versions of the game were like, to see it. I'm currently working on the new build which is different from all others as I've remade it from the ground up once again.
Yes, I've remade the game from the ground up roughly 4 times now. This current rebuild was because I realize I was to worried about the quality of the gameplay and game design that I never properly gave space for the story.
There have been other projects of this game, that are waaaay older. All of the ones here are just the ones that were "exported" meaning, they were in some way a playable experience on their own.

The first version of the game to be uploaded online, the story is drastically different to what it is now but the gameplay of this build is rather unique to almost all others. Featuring battle animations. In this first build of the game, I made my music with Chrome Music Lab.

This is a more enhanced version of version 0.1.0, the main difference is that I added more fullscreen art and a couple more bug fixes. I recommend playing this build if you've played 0.5.6 and 0.2.1 already. This is an inferior version of 0.2.1, HOWEVER, it's battle system being unique to all other versions after this makes this a different experience.

I revamped the games art, almost ALL art is new. I am surprised actually at how drastic my skills in art has improved from Version 0.1.1 to this Version. This version's itch.io page is still viewable, it's here if you want to see it.
The battle system from here on out is different compared to 0.1.1, so this is pretty much a combination of the future builds with the build of 0.1.1. If you've player 0.5.6 already, I recommend this build since it's a unique experience on it's own.
I thought I backed up everything, but it seems I didn't as I couldn't find a back up of the trailer that this version had. So that's sad.

I have once again revamped all of the games art, and rebuilt everything from the ground up.
The name of the game has then changed to Eistrofolk: Tight Lipped. The art of the game is much more saturated and at this point, I've become stricter with choosing the colors I use with my backgrounds.
I didn't have time to make new battle animations or full screen art so you won't be seeing much anymore from here on out as I sort of prioritized the gameplay over the little things.
In this build of the game, I started to make the music of my game with the FL Studio demo as I was inspired from LISA: The Painful's developer who did the same.
There technically was a build between1 and 2, but we don't talk about that.
Boasts an new Intro Sequence.

I have ONCE AGAIN, remade majority of the game's art. In regards to visuals, from here on out, this is more or less the established art style of my backgrounds and characters. I am very proud of what the backgrounds look like here.

This has more improved art from Version 0.3.6, and a bit of a new chapter introducing more party members. More fleshii types, more Status Ailments, and some new terrain gimmick. Some party members have new designs.
Boasts a new Intro Sequence than from the previous versions.

Features customizable gameplay, allowing the player to limit their saves, disable inns, and pick-uppable items. The hardest difficulty is very homophobic but it is possible, so beware and enjoy.
This build is the latest build to be fully released. This is also the build I recommend to anyone who doesn't know anything about the game, to play.
(Disclaimer: When playing "Homophobic" difficulty, the bonus that says "More content and Party Members", that's a lie, I wasn't able to add more content or more party members "yet". So uhh, sorry for the misleading bonus.)

This is the current build I'm working on, to say how it is. I combined and condensed some events of the first and 2nd chapter to all exist in this one compact chapter. This takes place in the location of "Chapter 2" in "BUILD 2", namely Halvakross.
In one of the early versions of Eistrofolk, lost to time. Halvakross was the starting area and Zireal was the final area. I decided to go back to that original concept as the current idea and pacing of the story will be different from what BUILD 2 had to offer.
I explained in other places that I planned to create a "Perfect Demo". That will include a full First Chapter with all the plot points I wanted to create. I also will add a Prologue Chapter to go along with it that is entirely skippable and has barely any gameplay. I will upload the first version of BUILD 3 to the world once I complete 2/3rds of it. As of current, I've done 1/3rd of it. Hooray!
You can closely follow development on the this game's subreddit, or on my youtube channel. I update both at least once a week. I do also update my twidder once a week, but I think the other 2 sources are most preferrable.... or.... you can just follow this page, which I will too begin to update once a week until the first version of build 3.
| Updated | 3 days ago |
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | Kiyopawn |
| Genre | Adventure |
| Tags | Action-Adventure, Fantasy, RPG Maker, Singleplayer, Surreal, Turn-based |
Download
Click download now to get access to the following files:
Development log
- Weekly Update #35 - Last few Sprites before new Build3 days ago
- Weekly Update #34.5 - Hold On, 1 week is too short for a Dev Log12 days ago
- Weekly Update #34 - Dev Log incoming & New Sprites13 days ago
- Weekly Update #33 - Battle Anim WIP & Some new Resprites24 days ago
- Weekly Update #32 - Ambush Animation Redo & Other Things32 days ago
- Weekly Update #31 - Other Projects Sneak Peak & New Sprites45 days ago
- Weekly Update #30 - New Mutations Sprites & Resprites53 days ago
- Weekly Update #29 - Halfway done with itch.io demo, and New Sprites64 days ago










