Update, or final update coming soon.


So. I've been working on my passion project mainly, so I work on this from time to time. In the first post, when I said  that what you saw was roughly only the 1/3rd of the game, things are a little different now.

Now that I'm in the end game, it's about 1/7th.

The game is split in 5 missions. What's out right now is mission 1, next is mission 2 which is easier but about the same length and is a way for me to dump some information to the player. Then there's mission 3, which is really fun, it's peak RPGMaker-esque chaser action. It's very akin to FNAF, where you have to understand what each foe does and maneuever around it. This mission is thrice the size of either mission 1 and 2, because it has 3 subsections you can tackle in any order.

Then, there's mission 4. The game then turns to a turn based RPG, you might think that's a jarring turn on gameplay, but this is an indie game so I can do whatever the fuck I want. (The boys homelander reference)

Also I personally think it's funny that it turned this way. Narratively, it fits though. This serves as a break Mission 3 and Mission 5.

Mission 5, is what I'm working on right now. It's like Mission 3 but it's much harder and takes the form of a gauntlet, it'll be a very long obstacle course, where if you die, you reset. At the end of the obstacle course, will be the final boss. Which you fight in a turn based battle.

I gave up making an OST and did what I did with 6ftBlunder where I just got songs that I liked that fit the game, I think it went well. There are some original songs that I made, but they aren't much.To my new followers, sorry for lack of games  and whatnot, but I got college stuff, also I'm working on my passion project which I hope to properly release on itch.io with a perfect demo this year.

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